One of
Friday’s discussions was about the question whether professional gaming was
considered a real job. One of the arguments against professional gaming
being a real job is the nearly objective statement that games are fun. But this
is actually an argument in favor of professional gaming being a though job, not
an easy one. Since a game is fun, a lot of people are intrinsically motivated
and willing to spend time playing a specific game. This way the average skill
level increases significantly. Imagine everyone putting the same motivation and enthusiastic hours into the practice of a mailman: succeeding through the application at the post office would be a lot harder.
Silver
(2012) showed the same example for poker players after the increased popularity
of the game. As can be seen in the figure, the so-called water level determines
the room for a professional player’s profit. Because gaming is fun, the average
skill level (the water level) will is likely to be relatively high since there
will be a lot of people practicing the game. In order to make money, gamers
have to be way better than that high average. As the popularity and inside game
knowledge on average make the water level of professional gamers rise and rise,
marginal improvements in the game become especially important. That’s why other
factors like physical and mental well-being come into play, or even
mathematics to reason for logic of specific tactics. Just practicing a lot is insufficient since it is being done
by many others already.
Similar to professional athletes, the range of
age for a professional gamer is rather small (Wingfield, 2014). Especially in
combination with the stress which is generated by the highly competitive
environment, this creates an uncertainty for the player’s future. This is an
insecure prospective in comparison with a traditional job, which mainly offers
more financial security for a longer period of time. Besides, the income of professional gamers is
highly correlated with their performance. Moreover, they also
have to sacrifice other aspects of their life to spend time to gaming in order
to stay at the highest level of play (Wingfield, 2014).
Figure 1 Source: Silver, N. (2012). The signal and the noise: Why so many predictions fail-but some don't. Penguin, p. 257. |
Silver,
N. (2012). The signal and the noise: Why so many predictions fail-but
some don't. Penguin
Wingfield,
N. (2014). In e-Sports, video gamers draw real crowds and big money. Retrieved September, 23, 2015.
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