Not a
shred of evidence exists in favor of the idea that life is serious. Sounds quite deliberating, doesn’t it? But pursuing reckless
behavior may lead to serious problems, and life won’t be much fun either then. One
of the reasons why the careless whisperer inside of you won’t hold for long is
society. Whether it is about education, work or complying to the rules, the
human social structure has its subtle and clear demands. Another seemingly
freedom facilitating statement is YOLO. While it is used to justify risky or unthoughtful
actions, reasoning could also go the other way around: because you only live
once, you should rather think more seriously what to do with the only life you
have (cats excluded).
However, play does apply broadly in the “serious world” without social side effects. The power of play resides in the aspect of allowed experimentation in a context similar to a real-life counterpart, but partly unknown and therefore interesting. Because trial-and-error provides a feedback loop in a safe but intriguing environment, one is able to learn through enjoyment and excitement.
If clear goals come into play, it’s a game. Since goals are omnipresent and games are intuitively fun, an innovative concept has arisen: gamification. It is distinct from actual games by the practice of applying game-like mechanisms in a non-game context. This is basically saying: making everything fun that isn’t fun yet. Imagine being as engaged in learning calculus as in watching series.
However, play does apply broadly in the “serious world” without social side effects. The power of play resides in the aspect of allowed experimentation in a context similar to a real-life counterpart, but partly unknown and therefore interesting. Because trial-and-error provides a feedback loop in a safe but intriguing environment, one is able to learn through enjoyment and excitement.
If clear goals come into play, it’s a game. Since goals are omnipresent and games are intuitively fun, an innovative concept has arisen: gamification. It is distinct from actual games by the practice of applying game-like mechanisms in a non-game context. This is basically saying: making everything fun that isn’t fun yet. Imagine being as engaged in learning calculus as in watching series.
Unfortunately, realizing both fun and
functionality is easier said than done. If you ever started with Codecademy but
haven’t finished a course, that’s your own empirical evidence of non-optimal
gamification. Many caveats and even destructive side effects exist which you
wouldn’t aspect of making things fun and playful. Therefore the need of research
is crucial.
During my graduation project I will attempt
to contribute to this lack of scientific knowledge and hopefully making life a
little less serious but still letting it live up to the demands of society. The
best of, and the best for both
worlds. I take my graduation project itself quite serious though; You Only Live
Once after all.
5 opmerkingen:
Bron: https://issuu.com/intermania/docs/intermania_feb/20
Weer goed met het thema mee kunnen gaan
En weer in Eindhoven.. goed gecombineerd..
Do you attempt to contribute to this lack of scientific knowledge
or
Do you attempt to contribute filling the gap of etc.
dat is hetzelfde in mijn geval :)
Is het ene niet: bijdragen aan een gemis
en het andere
bijdragen het gat op te vullen?
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