Xu et al. (2011) found that rules are a critical aspect for social interactions among games. Whether the players don’t like the specific rules or have to discuss what the exact meaning is, people are engaged to talk to each other and find out what adjustment or interpretation of the rule seems the most suitable for the occasion. The researchers emphasize on the need for rule interpretation in order to facilitate social interactions, which is also practically verified by the study of Tieben et al. (2011). From these articles it can be concluded that playful interaction for public spaces as analyzed by Tieben et al. (2011) should be interesting and appealing for people, but leaving out any specific rules or restricted guidelines how to interact with the playful interactions since this creates more opportunities for discussions and personal input about the interactional meaning itself.
The importance of turn-taking as
mentioned by Xu et al. (2011) may not be compatible for public play though.
Taking turns might be good for obvious players which already agreed to play a
game, but in public the positive effect of being in the spotlight might turn
into the negative spotlight effect; people feeling watched and are afraid of
embarrassment (Gilovich et al., 2000). So in public, it might suit a person
better to join in continuous interaction, with a lower threshold of commitment
and attention. This way there will be less anxiety which could result in avoidance
of any possible negative attention by joining the interaction. Another aspect
that could improve joining the interaction is a low threshold and independent
interaction time; people may join or leave as they please. I think the piano
stairs is a nice example where people can stay as long as they want, are not
put in a spotlight but still enjoy the playful aspect that regular stairs lack.
Applied successfully, public
stimulation of play can have a big impact on physical activity as well. It
appears to be the case that little movements are already a big step in energy
consumption, relatively to sedentary activity like watching television (Fujiki
et al., 2008). Besides the regular sport activities, Fujiki et al. explored a
new field of activity level that has a lower threshold than exercising but
largely “outperforms” sitting: the so-called non-exercise activity thermogenesis
(NEAT). Examples of
these activities are walking, taking the stairs, but also less obvious
activities like chewing gum. So playful persuasive interactions only need to get
people out of their chairs to be successful for that matter. This also creates
an interesting field for application; places where people sit a lot like
offices, airports or restaurants.
Sources:
Fujiki, Y., Kazakos, K.,
Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). NEAT-o-Games:
blending physical activity and fun in the daily routine. Computers in Entertainment (CIE), 6(2), 21.
Gilovich, T., Medvec, V.
H., & Savitsky, K. (2000). The spotlight effect in social judgment: an
egocentric bias in estimates of the salience of one's own actions and
appearance. Journal of personality
and social psychology, 78(2),
211.
Tieben, R., Sturm, J.,
Bekker, T., & Schouten, B. (2014). Playful persuasion: Designing for
ambient playful interactions in public spaces. Journal of Ambient Intelligence and
Smart Environments, 6(4),
341-357.
Xu, Y., Barba, E., Radu,
I., Gandy, M., & MacIntyre, B. (2011). Chores are fun: Understanding social
play in board games for digital tabletop game design. In Think design play: The fifth
international conference of the digital research association (DIGRA) (Vol. 16).
lopend pianospelen: voor jong en oud. |
5 opmerkingen:
Get nuuj denkvoer voor het drietalig brein.
O..Drietalig..Ik dacht drietallig.. Gelukkig is er een plaatje bij.. Dus heb ik al antwoord op mijn vraag. Geinig!
En inderdaad.. Zitten is het nieuwe roken, dus. .. Laat ze maar opstaan zo af en. Toe..
Ik NEAT, maar raak niet veel gewicht kwijt...
Hub help??
Do games get people out of their chairs??
Terwijl je almaar aandachtig naar je scherm moet kijken. Of loop ik nu weer een generatie achter?
"playful persuasive interactions" is iets anders dan games; het gaat hier om de speelse elementen te gebruiken om mensen actief te krijgen. Vandaar het voorbeeld van de pianotrap.
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